Book Condition. Near Fine. The iconic visionary returns with his first new novel since the New York Times bestseller Spook Country. "Zero History" completes the trilogy begun with "Pattern Recognition" and continued in 2007's "Spook Country", though it is much more closely tied to the latter. Freelance journalist Hollis Henry returns, again in the employ of insatiably curious marketing bigwig Hubertus Bigend. So is Milgrim, the benzo-addicted translator from "Spook Country", now straight thanks to Bigend's largesse and a stint at a clinic in Switzerland. Also making a reappearance is the style of "Spook Country", which ratcheted down the flowery language in favor of bare-bones structures, non-linear conversations and off-beat settings. When it works, and it usually does, the words glide effortlessly, supple as old-fashioned denim. There's a nice touch early on when Hollis googles "Gabriel Hounds" and describes what comes up first--a book by Mary Stewart, a Wikipedia entry, a CD title--because of course that's exactly what comes up if you or I try it, giving you a weird behind-the-looking glass feeling, and lending the story that extra touch of verisimilitude. There's also a reference to a YouTube video of someone jumping from the Burj Khalifa, the world's tallest building. Again, same thing. Hollis remains something of an enigma, a sort of existentialist hero drawn into absurd events, seemingly lacking the will to extract herself. Milgrim is more sympathetic, an innocent reborn through his detoxification, and not surprisingly he provides the loom that spins this particular story. Bigend remains plausible, a billionaire brat more spoiled than malevolent, but no less dangerous for it. This time, the objective of Bigend's fascination is fashion. Specifically, a cutting-edge guerrilla brand called "Gabriel Hounds", and in a parallel plotline, military outfitting contracts. Fashion provides Mr Gibson an excuse to revisit his theme, present in both "Pattern Recognition" and "Spook Country", of the tension between the cutting edge and the mainstream, how the former becomes--or desperately seeks to avoid becoming--the latter. The subtext is that the mainstream is derivative, exploitative and false, an elaborate con game. One would-be designer speaks of her dream to escape "the seasons, the b_llsh_t, the stuff that wore out, fell apart." Reviews: Zero History is his best yet